
About me

Capabilities
Website design
Product design
Brand design
3D
YC Startups
Trusted by founders
AI
SaaS
Tech
The Story
I was maybe nine or ten, sitting in class. Bored. So I started building an iPhone out of cardboard.
It wasn't about the device itself. It was about imagining how something could work, how every detail could communicate something. I didn't know that's what design was then. I just knew I liked making things that mattered.
I kept drawing. A lot. I was searching for something — some artistic voice, some way to express ideas that words couldn't. But I was also the technical guy. I understood systems, structures, how things actually function. Most people see those as opposites. I didn't.
Over the years, that mix of things — the need to build, the need to express, the desire to make things work and mean something — it all started connecting. Brand identity. 3D design. Website design. Product design.
I realized they're not separate things. They're all the same language.
A brand isn't a logo. It's a system of choices. A website isn't a collection of pages. It's a space where strategy and experience meet. 3D isn't decoration. It's a way to tell a story that 2D can't. Product design is the same as brand design — both are about understanding what matters and making sure every choice serves that.
So that's what I do now. I work with people and brands that understand this too. That know the difference between something that looks good and something that means something. Something that stands out not because it's loud, but because it's clear about what it is and what it believes in.
The cardboard iPhone was just the beginning. It taught me that design is just problem-solving with intention. And the best solutions come when you don't separate the technical from the creative. You let them work together.
That's still what I do. Just with better tools now.
